﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Daan
{
    public static class FrameworkConst
    {
        public const char ConfigSplitChar = ';';
        public const string AssetBundlePath = "Assets/AssetBundle/";
        public const string MainAssetBundlePath = "Assets/AssetBundle/MainAB/";
        public const string SplitAssetBundlePath = "Assets/AssetBundle/SplitAB/";
    }
}